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Ticket Redemption, BANDAI NAMCO - GAMES
4 items
NAMCO JUMPIN JUPITER
MS12801
Jumpin' Jupiter is the must-have ticket redemption machine designed to elevate your arcade's revenue stream with its high-energy, family-friendly gameplay. This active "exer-gaming" title features a large, visually stunning cabinet with vibrant interstellar graphics and a mesmerizing infinity mirror design. Built for durability, all lighting is contained within the mirror, eliminating the risk of broken tube lights.! The core concept is simple yet addictive: players physically jump in place, perfectly timing their movements over a virtual, color-changing LED "rope" to accumulate tickets. To keep your floor plan clean and safe, all movement sensors are housed entirely inside the cabinet. With two distinct game modes—Single Rope and Double Rope—players can choose their challenge level as they pursue the customizable, skill-based jackpot.
- USD
NAMCO WHACK A GHOSTIE
MS16033
PAC-MAN ghost targets rise from the playfield surface. Players smash them down by hand. Every hit registers a sound. Overview PAC-MAN Whack-the-Ghosties by Namco is a skill-based redemption game built around the classic whacking mechanic, reskinned with the iconic PAC-MAN ghost characters as physical pop-up targets. Inspired by the original "street range" format, the cabinet translates a universally recognized IP into a hands-on, ticket-dispensing play experience suited for high-volume commercial environments. Key Features PAC-MAN Ghost Pop-Up Targets The playfield surface houses physical ghost-shaped targets that pop up during play. Players strike them by hand to register points — the targets are shaped and colored as the recognizable PAC-MAN ghost characters, connecting the physical mechanic directly to a property players already know. Street-Range Cabinet Design The cabinet geometry follows the "street range" layout — a low, wide play surface oriented for standing players to reach across the full target field. This format keeps the action at arm level and makes the hit-zone accessible to a broad age range without modification. Neon PAC-MAN Themed Lighting and Audio The cabinet uses neon-style PAC-MAN visuals and classic PAC-MAN sound effects. Both the light output and the audio signature are tied to the IP, so the machine reads as PAC-MAN from across the room before a player reaches it. Skill-Based Redemption Mechanic Ticket output is tied to player performance — the more targets a player strikes within the timed window, the higher the score and the corresponding ticket payout. The scoring structure ties reward directly to physical speed and accuracy rather than a fixed payout per play. High-Volume Durability Construction The cabinet is built for continuous commercial use in high-traffic venues. The target mechanisms and playfield surface are designed to sustain repeated physical strikes across extended operating hours, consistent with Namco's commercial redemption line specifications.
- USD
NAMCO REDZONE RUSH - LOONEY TUNES
MS10685
Red Zone Rush is a 4-player game featuring dozens of mini footballs labeled with different letters and ticket values on a rotating playfield. In the middle of the playfield is an NFLPA licensed football player that is operated by the player ready to help RUSH the footballs into the endzone platform. Combine the letters on the football to spell “TOUCHDOWN”; if the player skillfully gets all of these letters they will receive a super ticket bonus. Several footballs are labeled “CARD” which allow for the players to win collectable game-pieces which through different combinations can win them additional bonuses.
- USD
NAMCO DC SUPER HEROES (2-PLAYER)
MS0247
A brand new 2 player, closed loop, coin pusher with ticket payout and collectable trading cards featuring DC Comics Super Heroes and Villains characters. The 2 player positions of the cabinet are decorated using the most popular characters from DC Comics. The left side for the DC Super Heroes and the right side for the Super Villains. There are 16 collectable trading cards. 7 Hero cards and 7 Villain cards, plus two group bonus cards. The players can trade the cards for tickets or hold them until they collect all 14 Hero and Villain cards for the Super Card Bonus!
- USD
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