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JET GAMES, BANDAI NAMCO, ANDAMIRO - BENCHMARK
278 items
MDX - BALL LIFT BELT ASSEMBLY
121ASM016
BALL LIFT BELT ASSEMBLY FOR MONSTER DROP EXTREME.
- $564.64 564.64 USD
TRIPLE TICKET DISPENSER
112ASM001
TRIPLE TICKET DISPENSER FOR MONSTER DROP EXTREME
- $400.00 400.00 USD
MOTOR KGV2-0350-NB3640S1
MZZZ0MOT152
USED ON ANDAMIRO: MARVEL AVENGERS
- $250.00 250.00 USD
PLAYFIELD WHEEL MDF - BOTTOM (POWER DROP EXTREME)
121MAC152 MDX
PLAYFIELD WHEEL MDF - BOTTOM (POWER DROP EXTREME)
- $154.25 154.25 USD
BELT ASSEM. BALL LIFT - MD
115ASM017
BELT ASSEM. BALL LIFT - MD
- $233.25 233.25 USD
MOTOR KGV-0120-ND3657 U1
MZZZ0MOT141
USED ON ANDAMIRO WWE SUPERSTARS ROYAL RUMBLE
- $143.00 143.00 USD
TICKET JARS CARDS (1 BOX = 150PCS)
C-51340W
FOR ANDAMIRO DESPICABLE ME JELLY LAB
- $48.75 48.75 USD
NAMCO PAC MAN BALLER JR
MS16032
Pac-Man Baller Jr. brings classic arcade fun to younger players with a smaller, kid-friendly build. The compact size makes it easy for children to step up, shoot, and enjoy quick, energetic play. Twin hoops support two players at once, creating instant competition. The bright overhead marquee and familiar Pac-Man branding help the game stand out on any floor and attract steady traffic from families. The design mirrors popular kids’ basketball titles while offering its own unique charm. The smaller cabinet fits well in FECs, arcades, bowling centers, and any location looking to add a strong kids’ attraction. Features • Kid-focused version of Pac-Man Baller • Two-player setup with twin hoops • Compact size designed for younger players • Bright overhead marquee for strong visibility • Recognizable Pac-Man theme for easy appeal • Ideal for FECs and family venues Which age group will enjoy it most in your location?
- USD
NAMCO WHACK A GHOSTIE
MS16033
PAC-MAN ghost targets rise from the playfield surface. Players smash them down by hand. Every hit registers a sound. Overview PAC-MAN Whack-the-Ghosties by Namco is a skill-based redemption game built around the classic whacking mechanic, reskinned with the iconic PAC-MAN ghost characters as physical pop-up targets. Inspired by the original "street range" format, the cabinet translates a universally recognized IP into a hands-on, ticket-dispensing play experience suited for high-volume commercial environments. Key Features PAC-MAN Ghost Pop-Up Targets The playfield surface houses physical ghost-shaped targets that pop up during play. Players strike them by hand to register points — the targets are shaped and colored as the recognizable PAC-MAN ghost characters, connecting the physical mechanic directly to a property players already know. Street-Range Cabinet Design The cabinet geometry follows the "street range" layout — a low, wide play surface oriented for standing players to reach across the full target field. This format keeps the action at arm level and makes the hit-zone accessible to a broad age range without modification. Neon PAC-MAN Themed Lighting and Audio The cabinet uses neon-style PAC-MAN visuals and classic PAC-MAN sound effects. Both the light output and the audio signature are tied to the IP, so the machine reads as PAC-MAN from across the room before a player reaches it. Skill-Based Redemption Mechanic Ticket output is tied to player performance — the more targets a player strikes within the timed window, the higher the score and the corresponding ticket payout. The scoring structure ties reward directly to physical speed and accuracy rather than a fixed payout per play. High-Volume Durability Construction The cabinet is built for continuous commercial use in high-traffic venues. The target mechanisms and playfield surface are designed to sustain repeated physical strikes across extended operating hours, consistent with Namco's commercial redemption line specifications.
- USD